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Turncoat

Faction: Crewmate/Neutrals
Base: Impostor
Ability: Betray the Crew… or don’t?
Indicator/Symbols: None

Win Condition: Win With Impostors

Idea by .s.i.l.v.e.r. | First seen in Lotus v1.2.0

The Turncoat is a neutral role that is initially on the crewmate team. They will win with the crew at the end of the game.

However, they can choose to betray the crew by voting themselves in the meeting. As a result, their role will be revealed to everyone else.

In order to prevent the crew from instantly voting the Turncoat, you can mark a player with your kill button before revealing. This player will die if you die, so you can use this person as leverage to keep yourself alive. The player doesn’t even know that they are the sacrifice, so you can lie and blame someone entirely different (like the Doctor).

Name
Description
Type
Default
Turncoat

The probability of the Turncoat appearing

Percentage
0%
Maximum

How many Turncoats should spawn

Number
1
Can Vent

When can the Turncoat gain the ability to vent

Toggle
After Revealing
Impostor Vision

When the Turncoat should gain Impostor Vision

Toggle
After Revealing
Revealed Turncoat wincon

What the Turncoat’s Win Condition is

Toggle
Non-Crew
Revealed Turncoat Learns Allies

When/If the Turncoat should learn their allies

Toggle
True
Turncoat Learns When

When does the Turncoat learn their allies

Toggle
Next Meeting
Turncoat must be alive to win

Whether the Turncoat must be alive to win with their allies.

Toggle
True