- Tag: killercount Aliases: [kc, kcount, killercount] Title: There are <color=#fec5d5>${AlivePlayerCount}</color> people still alive! Text: | Out of those still alive, there are: <b>${AliveImpostorsCount}</b> alive Impostors out of <b>${ImpostorsCount}</b> Impostors. <b>${AliveNeutralKillersCount}</b> alive Neutral Killing out of <b>${NeutralKillersCount}</b> Neutral Killers. <b>${AliveCrewmateCount}</b> alive Crewmates out of <b>${CrewmateCount}</b> Crewmates.
- Tag: guesserhelp Aliases: [guesser, htg, howtoguess] Title: How to use a Guesser Role Text: | Before you guess, make sure that the role you're trying to guess is currently guessable. You can check by seeing if your current role, (${Role}), copies the Guesser Role's Settings. If it does, you can do /o Guesser to see what roles are currently guessable.
To guess a role - Vote the player you want to guess. - Type <b>/r [role]</b> - Vote the player again to confirm your guess.
If you guess correctly, they will die. If you guess incorrectly, you will die.
- Tag: colorwars Aliases: [cw, colorwars, colourwars] Title: Colorwars Information Text: | Colorwars is a gamemode where you must eliminate all other colors to win.
<b>Color Convert Mode</b>: - If color convert mode is enabled, you can convert other players to your color by using the kill button on them. - If you convert a player, they will become your color and will be on your team - Once all players are converted to your color, you win the game.
<b>Non-Color Convert Mode</b>: - If color convert mode is disabled, you must eliminate all other colors to win. - You can kill other players by using the kill button on them. - Once all players are eliminated, you win the game.
- Tag: capturetheflag Aliases: [ctf, capturetheflag] Title: Capture The Flag Information Text: | Capture the Flag is a gamemode where you must capture the enemy's flag and return it to your base. The flag is usually located on the opposite side of the map from your spawn point. To capture the flag, use your pet button near the enemy flag to pick it up, then return to your base and use the pet button again to capture it. Respawning is enabled, and the game will end once the timer reaches zero.
<b>Flag Spawns:</b> - Skeld: Reactor -> Navigation - Mira HQ: Launchpad -> Balcony - Polus: Boiler Room -> Laboratory
- Tag: 8ball Aliases: [8ball, 8b] Title: <color=#FF6500>《Mysterious 8 Ball》</color> Text: ${Template.8ball_${Random.1..13}}
- Tag: 8ball_1 Text: You may rely on it, ${Name}
- Tag: 8ball_2 Text: Most Likely
- Tag: 8ball_3 Text: As I see it, yes
- Tag: 8ball_4 Text: Outlook good
- Tag: 8ball_5 Text: Without a doubt, ${Name}
- Tag: 8ball_6 Text: It is certain.
- Tag: 8ball_7 Text: I cannot tell you now, ${Name}
- Tag: 8ball_8 Text: Ask again later
- Tag: 8ball_9 Text: Think hard, and try again.
- Tag: 8ball_10 Text: Very doubtful, ${Name}
- Tag: 8ball_11 Text: <size=4>No.</size>
- Tag: 8ball_12 Text: Don't count on it, ${Name}
- Tag: 8ball_13 Text: My sources say no
To add more possible responses, simply add more tags with the format 8ball_(num)
, then add increment the number for the /8ball command by one!
Text: ${Template.8ball_${Random.1..13}}
to Text: ${Template.8ball_${Random.1..20}}
- Tag: random Aliases: [random, rand] Title: <color=#00bf5b>Random Number Generator</color> Text: | You're Looking for - /rand50, /rand100, or /rand500
Anyways, out of 1 to 100k, I choose ${Random.1..100000}!
- Tag: rand50 Aliases: [random50, rand50] Title: <color=#00bf5b>Random Number Generator (1-50)</color> Text: I choose ${Random.1..50}!
- Tag: rand100 Aliases: [random100, rand100] Title: <color=#00bf5b>Random Number Generator (1-100)</color> Text: I choose ${Random.1..100}!
- Tag: rand500 Aliases: [random500, rand500] Title: <color=#00bf5b>Random Number Generator (1-500)</color> Text: I choose ${Random.1..500}!
You can copy the template above and change the numbers in the ${Random.1..(num)}
to whatever range you want, such as ${Random.1..1000}
for a range of 1 to 1000.
- Tag: coinflip Aliases: [cf, coinflip] Title: <color=#8a8a8a>Flip a Coin</color> Text: ${Template.coinflip_${Random.1..2}}
- Tag: coinflip_1 Text: Heads!
- Tag: coinflip_2 Text: Tails!