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Marksman

Faction: Neutral Killing
Base: Impostor
Ability: Receive A Longer Kill Distance With Each Kill
Indicator/Symbols: None

Win Condition: Solo (be the last player alive)

Idea By: WaW | First seen in Lotus v1.0

The Marksman can kill players to gain a farther kill distance. The amount of kills needed to get a distance increase is determined by the host.

Name
Description
Type
Default
Marksman

The probability of the Marksman appearing

Percentage
0%
Maximum

How many Marksmen should spawn

Number
1
Kill Cooldown

The cooldown of the Marksman’s Kill button

Number
Global
Kills Before Distance Increase

How many kills the Marksman needs before their kill distance increases

Number
2
Starting Kill Distance

The kill distance that the Marksman begins with

Number
Global
Can Vent

Whether the Marksman can vent

Toggle
ON
Can Sabotage

Whether the Marksman can sabotage

Toggle
ON
Impostor Vision

Whether the Marksman has Impostor vision

Toggle
ON

The Global option for kill cooldown means that this setting will be the same as the kill cooldown in ‘Game Settings’ from vanilla Among Us.

The Global option for Starting Kill Distance means that this setting will be the same as the kill distance in ‘Game Settings’ from vanilla Among Us.