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Archangel

Faction: Neutral Passive
Base: Impostor
Ability: Protect Target From Death
Indicator/Symbols: Text Indicator With Target’s Name, Triangle Above Target’s Head

Win Condition: Wins With Their Target’s Team

Idea By: Town of Us Reactivated | First seen in Lotus v1.0

The Archangel is given a target at the beginning of the game as a text indicator under their name. They can use their Pet button to temporarily protect their target from certain types of interactions based on the host settings.

The Archangel wins if their target wins (even if the Archangel is dead). If their target dies, the Archangel may change roles (depending on host’s settings), or they may keep their role and can still win if their target’s team wins (ex. a Crewmate target can still win with Crewmates even if they’re dead).

Name
Description
Type
Default
Archangel

The probability of the Archangel appearing

Percentage
0%
Maximum

How many Archangels should spawn

Number
1
Protect Duration

How long the Archangel’s protect ability lasts

Time
15s
Protect Cooldown

The cooldown in which the Archangel can protect their target

Time
30s
Target Knows They Have an Archangel

Whether the Target knows they have an Archangel protecting them

Toggle
ON
Archangel Knows Target Role

Whether the Archangel knows their target’s role

Toggle
ON
Role Change When Target Dies

Decides what role the Archangel changes into if their Target dies

Toggle
Jester
Should Protect Which Interactions

Decides what interactions the Archangel may protect their target from

Toggle
ALL
Cancel Indirect Interactions

Whether the Archangel can protect their target from indirect interactions (e.g. Bastion vent explode or Arsonist ignite)

Toggle
ON
Cancel Ranged Interactions

Whether the Archangel can protect their target from Ranged Interactions (e.g. Sniper shot)

Toggle
ON
Cancel Delayed Interactions

Whether the Archangel can protect their target from Delayed Interactions (e.g. Vampire kill)

Toggle
ON
Cancel Neutral Interactions

Whether the Archangel can protect their target from Neutral Interactions (e.g. Investigator ability)

Toggle
ON
Cancel Fatal Interactions

Whether the Archangel can protect their target from Fatal Interactions (any direct kill, e.g. Pickpocket)

Toggle
ON
Cancel Hostile Interactions

Whether the Archangel can protect their target from Hostile Interactions (any attack that may harm later on, e.g. Arsonist douse)

Toggle
ON