We have an option in game to automatically post lobbies to the Discord Server.
To enable, go into the new custom lotus-themed options menu. Under Ventlib Tab, you will see an option that says:
“Open Room to Discovery”
Upon remaking your lobby, you should see it in the PL Automatic Lobbies Thread.
Guessing (Guesser subrole & Dedicated Guesser Roles (Vigilante, Assassin, Pirate)) now use the Shapeshifter in meetings instead of chat.
Guessed players now show up instantly as they are guessed instead of the end of the meeting. If more than 1 player dies by a guesser, they will all show up in chat.
v1.5.0 will work on Among Us 2025.9.9 (or 17.0.0, as called in-game).
- Added Viper & Detective Roles (they can be used alongside modded roles)
- Added New Colorwars Option: Sudden Death
- Added New CTF Option: Overtime on Ties
- Added New Arsonist Option: Douse Cooldown
- Added New Arsonist Option: Ignite Cooldown
- Added New Arsonist Option: Can’t Douse/Ignite when other is on Cooldown
- Added Kill Cooldown option to Necromancer
- Added 19 New Role Buttons & 7 New Role Icons
- Added New Gameplay Option: “Killing Crew Can 1v1 Imp/NK”
- Added “Killer CD after Manipulate” to Manipulator
- Added “Killer CD after Puppet” to Puppeteer
- Changed “Can Protect Same Player Twice in a Row” Medic Option to only appear when Medic’s “Change Guarded Player” option is set to “Meetings”
- Changed Last Resort’s reminder message to no longer appear when the player is revealed
- Changed CTF Flag spawn for Mira HQ
- Changed Guesser Subrole & Dedicated Guesser Roles to use Shapeshifter in meetings
- Changed Necromancer to no longer be able to pet to convert
- Changed arcanepool#7728’s Global Tag
- Rich Text is no longer stripped from text when sending to vanilla clients
- Changed Guesses to no longer be able blocked by protection roles
- Fixed bug where Arsonist’s kill cooldown is halfed after dousing a player
- Fixed bug where a Medic Option had wrong display name
- Fixed bug where Freezer target wouldn’t become unfrozen until next meeting if freezer disconnected
- Fixed bug where RogueCopyCat couldn’t kill after 16.0.0 Among Us update
- Fixed bug where Deathknight couldn’t use their ability (fixed by @CitrionDragon in #11)
- Fixed bug where Deathknight doesn’t change if Necromancer disconnects
- Fixed bug where Deathknight doesn’t change if Necromancer is exiled
- Fixed bug where Copycat still spawned in as shapeshifter
- Fixed some role buttons having stray black lines due to asset bundle compressing
- Fixed bug where History/Combo menu would show up when a custom net object is spawned
- Fixed bug where Sudden Death arrows in Colorwars wouldn’t update position
- Fixed bug where Shapeshift Cooldown would be 0.1s if you had modifiers
- Fixed bug where Modded Clients could vent during Comms Sabotage
- Fixed bug where Roles that Guard & Kill having half cooldown
- Fixed bug where “Disable Task Win” option did nothing
- Fixed bug where Jackal always recruited on first kill
- Fixed bug where /fix [ID] start would try to fix the person who sent the command
- Fixed bug where Ninja would sometimes get stuck after using hunt ability
- Fixed Juggernaut for host always having the cooldown of the last kill
- Fixed bug where Impostor wins would ignore Non-Impostor based NKs (fixed by @CitrionDragon in #16)
- Fixed Phantom Vanishing not working if Phantom wasn’t the Phantom Role for Host
- Fixed Investigator settings having the opposite effect
- Fixed bug where Guessers could no longer vote if meeting ended while they were in guessing mode
- Fixed bug where Guessers remained as Shapeshifter if they initiated guessing more than once
- Fixed bug where Arsonist would only ignite 1 person at a time
- Fixed bug where Guesser could come back alive after mis-guessing
- Fixed a broken image after 2025.9.9 Update
- Fixed Viper softlocking the game
- Rarely, players may blackscreen at the start of the game or after meeting. The cause of this is usually ping.
- Sometimes, Mastermind may still kill you even if you already killed someone else.
- Rarely, players may be teleported into walls. The cause of this is usually roles like Escapist where you mark positions too close to walls.
- Rarely when shapeshifting, players might still have their original name.
- Romantic’s win-condition may bug out sometimes, meaning you won’t win with your partner.
- Players cannot sabotage Crash Course on Airship.
- Most translations aren’t 100% complete.
This release is just a preview of what’s to come—we’re still actively developing new features and improvements.
Here is list of things we plan to include in the future.
- Fungle Support (you can apparently play the map right now, but there are issues so please don’t bother reporting)
- Updating Modded Client Compatibility
- Add more Languages
- Add New Roles & Other Content
If you are developer, you can actually add your own content without modifying PL!
We have added support for addons, and you can learn more info at this GitHub Repo!
You can check out addons made by others from the #community-content forum channel.
If you are a translator, you can add languages!
We have a repository dedicated for language files. Check it out if you are interested!
Welcome back to Lotus!