Faction: Neutral Killing
Base: Impostor
Ability: Receive A Longer Kill Distance With Each Kill
Indicator/Symbols: None
Win Condition: Solo (be the last player alive)
Idea By: WaW
| First seen in Lotus v1.0
The Marksman can kill players to gain a farther kill distance. The amount of kills needed to get a distance increase is determined by the host.
Name | Description | Type | Default |
---|---|---|---|
Marksman | The probability of the Marksman appearing | Percentage | 0% |
Maximum | How many Marksmen should spawn | Number | 1 |
Kill Cooldown | The cooldown of the Marksman’s Kill button | Number | Global |
Kills Before Distance Increase | How many kills the Marksman needs before their kill distance increases | Number | 2 |
Starting Kill Distance | The kill distance that the Marksman begins with | Number | Global |
Can Vent | Whether the Marksman can vent | Toggle | ON |
Can Sabotage | Whether the Marksman can sabotage | Toggle | ON |
Impostor Vision | Whether the Marksman has Impostor vision | Toggle | ON |
The Global option for kill cooldown means that this setting will be the same as the kill cooldown in ‘Game Settings’ from vanilla Among Us.
The Global option for Starting Kill Distance means that this setting will be the same as the kill distance in ‘Game Settings’ from vanilla Among Us.