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Marksman

Faction: Neutral Killing
Base: Impostor
Ability: Receive A Longer Kill Distance With Each Kill
Indicator/Symbols: None

Win Condition: Solo (be the last player alive)

Idea By: WaW | First seen in Lotus v1.0

Role Description

The Marksman can kill players to gain a farther kill distance. The amount of kills needed to get a distance increase is determined by the host.

Game Options

NameDescriptionTypeDefault
MarksmanThe probability of the Marksman appearingPercentage0%
MaximumHow many Marksmen should spawnNumber1
Kill CooldownThe cooldown of the Marksman’s Kill buttonNumberGlobal
Kills Before Distance IncreaseHow many kills the Marksman needs before their kill distance increasesNumber2
Starting Kill DistanceThe kill distance that the Marksman begins withNumberGlobal
Can VentWhether the Marksman can ventToggleON
Can SabotageWhether the Marksman can sabotageToggleON
Impostor VisionWhether the Marksman has Impostor visionToggleON

The Global option for kill cooldown means that this setting will be the same as the kill cooldown in ‘Game Settings’ from vanilla Among Us.

The Global option for Starting Kill Distance means that this setting will be the same as the kill distance in ‘Game Settings’ from vanilla Among Us.