Faction: Crewmate/Neutrals
Base: Impostor
Ability: Betray the Crew… or don’t?
Indicator/Symbols: None
Win Condition: Win With Impostors
Idea by .s.i.l.v.e.r.
| First seen in Lotus v1.2.0
The Turncoat is a neutral role that is initially on the crewmate team. They will win with the crew at the end of the game.
However, they can choose to betray the crew by voting themselves in the meeting. As a result, their role will be revealed to everyone else.
In order to prevent the crew from instantly voting the Turncoat, you can mark a player with your kill button before revealing. This player will die if you die, so you can use this person as leverage to keep yourself alive. The player doesn’t even know that they are the sacrifice, so you can lie and blame someone entirely different (like the Doctor).
Name | Description | Type | Default |
---|---|---|---|
Turncoat | The probability of the Turncoat appearing | Percentage | 0% |
Maximum | How many Turncoats should spawn | Number | 1 |
Can Vent | When can the Turncoat gain the ability to vent | Toggle | After Revealing |
Impostor Vision | When the Turncoat should gain Impostor Vision | Toggle | After Revealing |
Revealed Turncoat wincon | What the Turncoat’s Win Condition is | Toggle | Non-Crew |
Revealed Turncoat Learns Allies | When/If the Turncoat should learn their allies | Toggle | True |
┗ Turncoat Learns When | When does the Turncoat learn their allies | Toggle | Next Meeting |
Turncoat must be alive to win | Whether the Turncoat must be alive to win with their allies. | Toggle | True |