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Turncoat

Faction: Crewmate/Neutrals
Base: Impostor
Ability: Betray the Crew… or don’t?
Indicator/Symbols: None

Win Condition: Win With Impostors

Idea by .s.i.l.v.e.r. | First seen in Lotus v1.2.0

Role Description

The Turncoat is a neutral role that is initially on the crewmate team. They will win with the crew at the end of the game.

However, they can choose to betray the crew by voting themselves in the meeting. As a result, their role will be revealed to everyone else.

In order to prevent the crew from instantly voting the Turncoat, you can mark a player with your kill button before revealing. This player will die if you die, so you can use this person as leverage to keep yourself alive. The player doesn’t even know that they are the sacrifice, so you can lie and blame someone entirely different (like the Doctor).

Game Options

NameDescriptionTypeDefault
TurncoatThe probability of the Turncoat appearingPercentage0%
MaximumHow many Turncoats should spawnNumber1
Can VentWhen can the Turncoat gain the ability to ventToggleAfter Revealing
Impostor VisionWhen the Turncoat should gain Impostor VisionToggleAfter Revealing
Revealed Turncoat winconWhat the Turncoat’s Win Condition isToggleNon-Crew
Revealed Turncoat Learns AlliesWhen/If the Turncoat should learn their alliesToggleTrue
┗ Turncoat Learns WhenWhen does the Turncoat learn their alliesToggleNext Meeting
Turncoat must be alive to winWhether the Turncoat must be alive to win with their allies.ToggleTrue