Indicator: Green §
Idea By: Town of Us Reactivated
| First seen in Lotus v1.0
When someone with the Diseased modifier is killed, they force their killer to have an increased kill cooldown for the rest of the game.
Name | Description | Type | Default |
---|---|---|---|
Diseased | The probability of the Diseased modifier appearing | Percentage | 0% |
Maximum | How many Diseased modifiers should spawn | Number | 1 |
Restricted to Crewmates | Whether the Diseased modifier is restricted to Crewmates | Toggle | OFF |
Cooldown Increase | The percentage the killer’s kill cooldown is increased upon death | Percentage | 100% |